8/24/2023 0 Comments Kill team compendium deathwatchI think the potential for Narrative games has not been developed, and the Warhammer + battle reports are showing some of the potential for narrative to be fun and to give you a different game experience. The Compendium Admech team can be taken still by people who want four special weapons and to have multiples of each weapon, but the Thousand Sons has been completely replaced by much better options. Some of these have been supplemented by White Dwarf teams (Admech and Thousand Sons). ![]() The Compendium is controversial because in about two years time it will have been replaced by new supplements and White Dwarf teams, but gives you 19 factions (some better than others) to allow you to use all the book factions from 40k (except Knights before someone moans about that) plus Kroot. I think there’s a lot of potential for expansion, and I like what I’ve seen so far from White Dwarf and supplements is a significant improvement from the Compendium. Just a much better game than KT18 or current 40k. ![]() Thundercloud: I think it’s massively better in mechanical terms. Credit: Greg Chiasson What do you think of KT21? It gives them a full terrain kit to build with, and while it could stand to be a bit more modular vertically, the ability to put multiple pieces together to make massive forts is amazing. The Ork ruins are just excellent, and mesh nicely with everything that’s been done for Orks so far. My favorite individual release part is probably the terrain in the core box. The new boxed set is probably the highlight of the year for me – the contents were just excellent, and everything from the terrain to the Death Korps to the new Kommandos were just outstanding models. The core rules for the game are a lot of fun and much more streamlined than the previous edition, and now that we’ve had a balance adjustment to Custodes, the game is in a pretty good place. On the other hand, the big 2.0 release washed that foul taste out of my mouth pretty quickly and I’m very happy with this current edition of Kill Team. It felt like a really cynical release to me, particularly given the contents. TheChirurgeon: I was not a fan of Pariah Nexus. Since then we’ve also had Chalnath, which has shaken the meta up but got everyone complaining about how high off the ground the floors are in it. Octarius and the new Kill Team has been a massive shot in the arm for Kill Team, solving pretty much every problem I had with KT18. This was followed up by two White Dwarf teams and another Kill Team box with two more teams, one brand new models and one an expansion sprue on an existing kit along with the same terrain as the original KT18 box. The new Kill Team Octarius hit, and it was an absolutely brilliant box with everything inside it a brand new model (with the exception of the scatter terrain sprue). In retrospect I’m a bit more salty, having painted up all the terrain just in time to get no games due to a global pandemic and work requirements, and then a new edition of Kill Team to come out. ![]() Thundercloud: Casting our minds back to January, we had the release of Kill Team: Pariah Nexus, which I was one of the few people to be positive about, because it gave a slight evolution of Arena, and fixed the close confines rules where they were unbalanced or aggressively unfun to play (looking at you doors). With 2021 winding down, we thought we’d take stock of the year that was and talk about what we liked and didn’t, and how we feel about Kill Team’s future.Ĭredit: Robert “TheChirurgeon” Jones What was the highlight of this year’s releases for you? Since then we’ve had a steady stream of updates for the game, including a set of FAQs/errata, the Chalnath boxed set, and several new teams added through White Dwarf. We’re generally big fans of the new edition, and praised it upon first release. 2021 was a big year for Kill Team, with the release of a new edition that completely overhauled the game and changed the way Games Workshop approaches releases for it.
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